

if you have a 140 second fight you can use the ZHC twice, having it active for 40 out of 140 seconds, which is 29% of the time. just going by fight duration isn't accurate for every fight but these tables aren't designed for specific fights so its just a good rule of thumb.Īlso note that while the effectiveness of the trinkets continually go down on the charts, that trend doesn't continue. if you want to approximate the effectiveness of this trinket for any fight, figure out the amount of time you have to dps and the amount of time you could have the trinket active. total fight duration is not the only factor that goes into that percentage, but its the primary factor. The sole factor of its effectiveness is the percentage of time you can have this trinket active while dpsing compared to the total amount of dpsing time you have. The ToEP behaves much the same, the numbers are just slightly different. the maximum bonus is +112.5 spell damage (900 total damage over 8 casts). The "average bonus" is the "% of time active" times the maximum bonus from the trinket. "time cooling down" is the amount of time that you're still in combat and the trinket is cooling down. The effectiveness of the trinket depends on the percentage of dpsing time that you can have this trinket active. in pve its good where you absolutely need burst dps or the fights are less than a minute. its uber for pvp because you can pop it right before a fight, have it last for most of the battle, and then have most of the cooldown pass before you get in another fight. if you're in combat while its on cooldown you're losing effectiveness. while the trinket is cooling down you're getting no bonus from it. which ofc would make it an even better option than the ToEP.Ĭomment by Thottbotthe ZHC is best in short fights. It could also be argued that you could probably have the ZHC timer up every encounter in a 40 man raid instance as well. If however you do enjoy pvp and macro abuse and 5 man raiding then this is the trinket for you. So if your not into PvP id wouldn't bust a gut trying to get the ZHC if you already have the ToEP. Total of 875 bonus damage applied, but because of the faster cooldown expect to use this every 6.5 times per 10 mins. The ToEP will only get you a max of 5 spells with a fixed bonus of 175 each time You will get to use this trinket 5 times per 10 minutes. Expect to cast roughly 6 Fireballs before it runs out with the following bonuses: The ZHC will grant you far more bonus damage than the ToEP, but it's reuse timer is 30 secs longer. Using the numbers for total damage bonus per use times by the amount used every 10 mins for example you can see exactly how close these really are.

I'd pick the ZHC no question if doing pvp, but over time time ToEP does more or les keep up if you look at the total returns vs time. Is there anything missing? I am still not quite confident about this result.Ĭomment by ThottbotThe total damage output is quite close when comparing ToEP and ZHC. So I conclude that: For hunters, Hero Charm > Hermo Medallion. However even I crit every shot (which is not likely to happen), I can get at most +660 dmg which is still weaker than the heart. Some people told me it is base damage so I have to apply talents on it. If I am using the Zandalarian Hero Medallion, with my Grand Marshal's Repeater, I can shot at most 2 multi-shot + 4 arcane shot (6 sec used) and 14(sec)/2.52(sec-weapon speed)=5 shots. I would hope this is something Blizzard would fix.Ĭomment by ThottbotI've got Hakkar's Heart.Īfter some careful investigation, I figured that this trinket is better than the damage one(Zandalarian Hero Medallion) for hunters. Granted, you shouldn't be wanding when you have this active, but I was testing all sorts of things out with this trinket and found that wanding does effect this. So the extra damage/healing gets reduced quickly if you decide to wand with this buff. If you have this active and you use your wand, it counts it as casting a spell. Didn't have a Greater Arcane Elixir active at the time, unfortunately. My best mind blast was for 2030 (with warlock debuff). When I have this and Blessed Prayer Beads equipped, I have broken the 5k mark on a Greater heal crit. It also makes easy solo fights like Lord Incendius even easier. Since I got this trinket, I can easily solo 2 snakes at a time in ZG by pulling two, killing one, zoning out, and zoning back in to kill another.

I am a shadow priest, and I spend a lot of time farming and soloing stuff.

Comment by ThottbotI got this item a week ago, and I absolutely love it.
